What's new in GrepoSuite
Auto-Culture now automatically moves the Orpheus hero between your cities to double culture points on every celebration. Detects active celebrations, calculates travel time, and sends Orpheus to arrive before each one finishes.
New toggle that launches celebrations one at a time in a chain, timed so Orpheus can visit every city. Instead of doubling culture in 1 out of N cities, Orpheus doubles all of them.
When Orpheus needs to move to a city that already has another hero assigned, choose between "Replace hero" (unassign the other hero) or "Skip city" (move to the next target).
Celebration durations are now automatically detected from the game and adapt to world speed. No more hardcoded values — works correctly on any world speed.
Hero travel time is now read directly from the game API instead of being estimated. Accurate for all world speeds.
Fixed world speed not being read correctly from the game, which caused all time-based calculations (travel, durations) to use speed 1 regardless of the actual world speed.
Block enemy gold usage during operations by auto-sending attacks every ~4 minutes. Prevent opponents from using premium gold when it matters most.
Scan any island's village trade offers without owning a city on that island. View available resources and exchange ratios remotely across the map.
Automatically trade with farming villages when the exchange ratio is favorable. Configurable per city with custom minimum ratios and resource reserves.
Centralized settings module for language preferences, Telegram ChatID configuration, license information, Smart Pause controls, and contact support access.
Buildings with less than 5 minutes remaining are now auto instant-completed for free, keeping your construction queue moving without wasting gold.
Support for multiple simultaneous spells including Population Growth and Spartan Training. New configurable wait-all option to synchronize spell casting across queues.
Telegram alert notifications now include the world name, making it easier for multi-world players to identify which world triggered the alert.
Fixed unnecessary spy-and-cancel operations when the target player is in vacation mode. The module now skips vacation-mode targets to avoid wasted actions.
Build queues, academy research queues, and culture event queues now persist correctly across devices and browsers via server-side storage synchronization.
Module enable/disable toggle state now saves and restores properly between sessions. Previously, toggled states could reset after closing the browser.